While players have been doing their best to enjoy the Call of Duty: Black Ops Cold War alpha, many fans have been put off by the skill-based matchmaking in the game. While Black Ops Cold War is different from other games in the franchise in many ways, skill-based matchmaking is apparently not one of them. The original tweet makes a solid point that ranked play is designed with fair matches in mind, with players wanting the traditional public matches to be more randomized and allow for the occasional easy match. Call of Duty: Black Ops Cold War is set to get a mode for competitive play, so less skill-based public matches would not be much of an issue.
Black Ops Cold War: How Does SBMM Work?
Call of Duty: Black Ops Cold War Beta Players Are Upset About SBMM
Call of Duty: Black Ops 2. Black Ops 2 Multiplayer Matchmaking Explained. The matchmaking system in the latest Call of Duty will no longer be region-based, Treyarch has confirmed. In a series of tweets , game design director David Vondehaar explained that the upcoming entry in the Call of Duty series wouldn't rely on region-based matchmaking, as was the case in previous games. In response to being asked whether the locale-preference in matchmaking would again appear in Black Ops II, the following exchange took place: In theory, this should result in fewer instances of host migration and drop outs, which have frustrated Call of Duty players in previous instalments.
Nadeshot also stated he does not mind playing against players at a similar skill level but prefers a ranking system that tells him where he stands globally. Skill-based matchmaking is a controversial topic in the Call of Duty community. Some believe it gives new or inexperienced players a chance to enjoy the game by matching them with similarly skilled players. Others think it is unfair to highly skilled players because it guarantees each game will be intense, which can ruin the casual gaming experience. Nadeshot used his experience in Cold War to illustrate how skill-based matchmaking can make it difficult to play the game for long periods since each game is stressful and intense at high levels.
For some reason, skill-based matchmaking has become a contentious issue in today's era of battle royale games. Those folks just sound like crybabies to me, but whatever. Another complaint especially for extremely high-level players is that SBMM reduces the available "pool" of players so much that it takes a really long time to load into a match.